Chasing the Spotlight 1.2 Patch


As it turns out, I was really bothered by the fact that the HUD text wouldn't scale with the window size when trying to work on it. Luckily it also seems that I was overcomplicating what I needed to do to get it scaling properly, so I ended up making that one change. I'll still have version 1.1 up for download for anyone curious to see how the two differ UI wise, but now I feel that development for Chasing the Spotlight as of now is finished. The GitHub repository has been updated to have these changes as well.

Patch Notes

Text Finally Scales: The text for the points counter and timer now change size based on window size.

The changes made were mainly for the project settings rather than code or assets. I messed around with the settings before when trying to figure it out, but the settings I changed either forced the game to stay in the set aspect ratio, removing the unintentional support with ultrawide monitors, or forced the UI to stretch and caused the text to be blurry. Utilizing the common use case scenarios from the Godot Engine documentations allowed me to have the ability to scale the text while also keeping the ability to have ultrawide monitor support.

Files

34_7_CTS_1.2.exe 94 MB
79 days ago

Get Chasing the Spotlight

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